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Unusually haunting ambience during the travel sequence to the ghost hunt site. Love that skybox. Hunting the ghost itself was a fun test of reflexes, just don't assume that's the only ghost you need to worry about in chapter 1 ;)

Game sets up a lot of creepy (and somewhat soothing) ambience at the start, using that time to deliver the fully-voiced exposition and gameplay in the car before getting to a finale on-foot against a stalking ghost. Great horror vibes showing a lot of awesome growth as a developer. More games, Krauser! <3